I've been trying to save player data lately, but it just hasn't been working and I'm not sure why.
The player's data is stored in a table currently.
There are no errors.
Here is how I update the player's data, as an example:
gp.Changed:connect(function() --fired when a player value changes
player_data:UpdateAsync(key, function()
return valuesToSave --table containing player values
end)
end)
To be honest, I'm really confused and don't quite know what I'm doing, so if it's possible some explanation would be great too.
If you need anything else from my scripts, I will edit this.
Thanks for reading!
