Here is the code
function onXPChanged(player, XP, Level)
if XP.Value>=Level.Value * 80 + XP.Value then
Level.Value = Level.Value + 1
end
end
function onXPChanged2(player, XP2, Level2)
if XP2.Value>=Level2.Value * 80 + XP2.Value then
Level2.Value = Level2.Value + 1
end
end
function onLevelUp(player, XP, Level)
if player.Character~=nil then
for i = 1,5 do
local fireworks = Instance.new("Part")
fireworks.Shape = 0
fireworks.formFactor = "Symmetric"
fireworks.Size = Vector3.new(1,1,1)
fireworks.BrickColor = BrickColor.Random()
fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
fireworks.Parent = game.Workspace
game:GetService("Debris"):AddItem(fireworks, 2)
fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
end
end
end
function onLevelUp2(player, XP2, Level2)
if player.Character~=nil then
for i = 1,5 do
local fireworks = Instance.new("Part")
fireworks.Shape = 0
fireworks.formFactor = "Symmetric"
fireworks.Size = Vector3.new(1,1,1)
fireworks.BrickColor = BrickColor.Random()
fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
fireworks.Parent = game.Workspace
game:GetService("Debris"):AddItem(fireworks, 2)
fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
end
end
end
function onPlayerRespawned(player)
wait(5)
--[[
local stuff = player.Backpack:GetChildren()
wait(5)
for i = 1,#stuff do
local name = stuff[i].Name
if game.Starterpack:findFirstChild(name)==nil then
stuff[i]:Clone().Parent = player.Backpack
end
end
--]]
end
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local Level = Instance.new("IntValue")
Level.Name = "Crafting_Level"
Level.Value = 1
local XP = Instance.new("IntValue")
XP.Name = "CFExperience"
XP.Value = 0
local Level2 = Instance.new("IntValue")
Level2.Name = "Mining_Level"
Level2.Value = 1
local XP2 = Instance.new("IntValue")
XP2.Name = "MIExperience"
XP2.Value = 0
XP.Parent = stats
XP2.Parent = stats
Level.Parent = stats
Level2.Parent = stats
stats.Parent = newPlayer
XP.Changed:connect(function() onXPChanged(newPlayer, XP, Level) end)
Level.Changed:connect(function() onLevelUp(newPlayer, XP, Level) end)
XP2.Changed:connect(function() onXPChanged2(newPlayer, XP2, Level2) end)
Level2.Changed:connect(function() onLevelUp2(newPlayer, XP2, Level2) end)
newPlayer.Changed:connect(function (property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.ChildAdded:connect(onPlayerEntered)

1 comment
I found it out lol feel dumb