Er, thass not what he asked for. Make sure your light brick has hinges and stuff. PM me and I can help you actually make the model if you need help.
LB = INSERT DIRECTORY OF LIGHT WITH THE BRICK IN IT
RP = Instance.new("RocketPropulsion")
T = DIRECTORY OF PLAYER YOU WANT IT TO POINT AT
B = DIRECTORY OF BUTTON (MAKE SURE IT HAS A CLICK DETECTOR)
BOOL = DIRECTORY OF A BOOL VALUE PLEASE
B.ClickDetector.Clicked:connect(function ()
if BOOL == false then
LB.Light.Enabled = true
RP.Target = T
RP:Fire()
RP.MaxForce = Vector3.new(5)
elseif BOOL == true then
RP:Abort()
LB.Light.Enabled = false
end)
Remember to PM me if you have any trouble. Upvote if I helped.