I'm trying to make a propeller (that consists of multiple unions) spin in a circular rotation.
I figured I could just rotate the model that the unions are in but the plane will be moving when the propeller rotates. Can't do that with normal CFrame, I'm pretty sure.
Which leads me to welds. Since Welds ignore physics (To my knowledge..)
How would I rotate all of them at once, they would have different positions and rotations so would I have to do them desperately?
Here are a few pictures of the plane propeller and hierarchy.
Propeller - http://prntscr.com/7l0v95
Hierarchy - http://prntscr.com/7l0wr5
Anyone know of a good way to start with this? I have read the wiki but I'm still in the dust here, which is why I have asked here. :)
