Hey guys, I've been wondering for a while now how one would go about creating a script which would allow a single player to see through walls, while others are still incapable of doing so. This capability is seen in a few stealth-oriented games such as The Last of Us (Joel's listening mode), Dishonored (Corvo's Dark Listening mode), etc.
I'm not asking for the script, but for some help on the concept itself. If you have any ideas and decide to share them, I'd greatly appreciate it :).

1 comment
If the game is filtering enabled, you could have a local script placed in the specific character to change the transparency of the bricks and it should not be replicated to other clients.