I want to print "Health Reduced" when a player loses health. For example: A player has 60% of health and then a zombie hits him so his current health now is 40%. How I can print "Health Reduced" at the moment he was hurt without mattering if his health is not 100%?
This works only if his health is 100 only
if Humanoid.Health < Humanoid.MaxHealth then
print "Health Reduced"
end

1 comment
Thanks LordDragon :)