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✓ ANSWER ACCEPTED

How to put an explosion in random bricks in a model?

So I have a Model of a couple of bricks and I want the script to add explosions to every brick but randomly and with a random time. I have tried to do it but it wont work. Here is what I have :

local g = script.Parent.Parent.Fire:GetChildren()
		for i = 1, #g do
			local f = Instance.new("Explosion", script.Parent)
	f.Position = i[g]
	f.BlastPressure = 0
	f.BlastRadius = 20
	local s = script.Parent.Explosion2
	s:Play()
	wait(math.random(1,3))
		end
	end
end

Output: Workspace.Model.Model.Script:4: attempt to index local 'i' (a number value)

2 answers

✓ Accepted answer

You were trying to make the position of the explosion as the number of (g) in the table(i) That should be reversed to g[i] not i[g] Ex: table[number] You also forgot to add the .Position after the g[i]. Also, you weren't parenting the explosion to the part, you were parenting it to whatever the script is in I parented each explosion to the part it belongs to Lastly, you had too many ends, you should only have one end.

local g = script.Parent.Parent.Fire:GetChildren()

for i = 1, #g do
    local f = Instance.new("Explosion", g[i]) -- parenting each explosion to the part it belongs to
    f.BlastPressure = 0
    f.BlastRadius = 20
	f.Position = g[i].Position -- positioning it to the part it belongs to
    local s = script.Parent.Explosion2
    s:Play()
    wait(math.random(1,3))
end

That's basically all, you were on the right track! Hope I helped :D

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