local id = 666
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:connect(onKeyDown)
function onKeyDown(key)
if (key~=nil) then
key = key:lower()
if (key=="e") then
-----------------------------PWEESE
end
end
end
local id = 666
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:connect(onKeyDown)
function onKeyDown(key)
if (key~=nil) then
key = key:lower()
if (key=="e") then
-----------------------------PWEESE
end
end
end
Currently, you can't play animations you don't own. There used to be a way where you can transfer animations from account to account, but that requires sharing your account credentials (Only do it with a highly trusted person). Sorry
Actually, there is a way to load animations you do not own. I'm not completely sure whether or not it's still functional as I haven't used it in quite a while, but using "rbxassetid://" to define the animation id allows you to run other people's animations.
In other words, when supplying an id to the animationId property, use rbxassetId:// instead of http://www.roblox.com/asset/?id.
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:connect(onKeyDown)
function onKeyDown(key)
if (key~=nil) then
key = key:lower()
if (key=="e") then
-- Instanciate or reference to animation
-- animation.animationId = 'rbxassetid://1'
-- humanoid:LoadAnimation(animation)
-- play
end
end
end
Is that true? I must test that.
It is
USE USERINPUTSERVICE GEAHHH!!!
Really! They allowed that!?
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2 comments
The wiki article says this .-.
WELL SORRY I COULDNT FIND ONE.