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✓ ANSWER ACCEPTED

How Can I add music to my cutscene? Then Have a different song play whilse your playing the game?

On my game, I have a cutscene, and I would like to have a peice of music for the cut scene and cut scene only, then once the cut scene is over there is a different song playing, at the moment, in my work space, I have a a sound object in my workspace of which i have a id hooked up to it, and in my StarterGui I have a scrip that says


Game.Workspace.Sound:play()

I'm sure I need to add more, I am VERY new at scripting, my apoligies, thank you for your time. Cutscene script

repeat wait () until game.Workspace.CurrentCamera ~= nil

local c = game.Workspace.CurrentCamera
local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
local rs = game:GetService("RunService").RenderStepped

function tweenCam(c1,f1,time,fov,roll)
	local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
	for i = 1,frames do
		c.CameraType = "Scriptable"
		c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
		c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
		c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
		rs:wait()
	end
end

print("Running")
c.CameraSubject = nil	
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
c.Focus = CFrame.new(unpack(data[1].f1))
c.FieldOfView = data[1].FOV
c:SetRoll(data[1].Roll)
if script:findFirstChild("SkipCutsceneGuiValue") then
	local gui = script.SkipCutsceneGui:clone()
	gui.Parent = game.Players.LocalPlayer.PlayerGui
	gui.Cutscene.Value = script
	gui.Main.Debug.Disabled = false
	script.SkipCutsceneGuiValue.Value = gui
end
for i = 2,#data do
	tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
end
c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid	
c.CameraType = "Custom"
c.FieldOfView = 70
if script:findFirstChild("SkipCutsceneGuiValue") then
	if script.SkipCutsceneGuiValue.Value ~= nil then
		script.SkipCutsceneGuiValue.Value:Destroy()
	end
end
script:Destroy()

1 answer

✓ Accepted answer

In order the run the audio you would need to have a section for it to :play() and :stop() So lets add that to some code

workspace:WaitForChild("Sound"):play()
workspace:WaitForChild("Sound"):stop()

As a result we get this code:

repeat wait () until game.Workspace.CurrentCamera ~= nil
	local c = game.Workspace.CurrentCamera
	local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
	local rs = game:GetService("RunService").RenderStepped
	function tweenCam(c1,f1,time,fov,roll)
	    local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
	    for i = 1,frames do
	        c.CameraType = "Scriptable"
	        c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
	        c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
	        c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
	        rs:wait()
	    end
	end
	print("Running")
	workspace:WaitForChild("Sound"):play()
	c.CameraSubject = nil  
	c.CameraType = "Scriptable"
	c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
	c.Focus = CFrame.new(unpack(data[1].f1))
	c.FieldOfView = data[1].FOV
	c:SetRoll(data[1].Roll)
	if script:findFirstChild("SkipCutsceneGuiValue") then
	    local gui = script.SkipCutsceneGui:clone()
	    gui.Parent = game.Players.LocalPlayer.PlayerGui
	    gui.Cutscene.Value = script
	    gui.Main.Debug.Disabled = false
	    script.SkipCutsceneGuiValue.Value = gui
	end
	for i = 2,#data do
	    tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
	end
	workspace:WaitForChild("Sound").stop()
	c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid  
	c.CameraType = "Custom"
	c.FieldOfView = 70
	workspace.Anything.Value = true
	if script:findFirstChild("SkipCutsceneGuiValue") then
	    if script.SkipCutsceneGuiValue.Value ~= nil then
	        script.SkipCutsceneGuiValue.Value:Destroy()
	    end
	end
	script:Destroy()

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