I was eager to find a smooth terrain generator, so i went here and searched smooth terrain. I found this guy's script that had problems with holes, but i took it anyway. I added a few stuff to it, but now it doesn't work. Here's my script:
function smoothTerrain()
--'loaded' is just a Model filled with all the correctly colored and sized Parts.
for i, part in ipairs(loaded:GetChildren()) do
if part.BrickColor == BrickColor.Blue() then
workspace.Terrain:FillBlock(part.CFrame, part.Size, "Water")
elseif part.BrickColor == BrickColor.Green() then
local shape = math.random(1, 2)
if shape == 1 then
workspace.Terrain:FillBlock(part.CFrame, part.Size, "Grass")
else
workspace.Terrain:FillBall(part.Position, part.Size.Y/2, "Grass")
end -- editing begins here
elseif part.BrickColor == BrickColor.Yellow() then
workspace.Terrain:FillBlock(part.CFrame, part.Size, "Sand")
elseif part.BrickColor == BrickColor.Red then
workspace.Terrain:FillBlock(part.CFrame, part.Size, "CrackedLava")
elseif part.BrickColor == BrickColor.new("Medium Stone Grey") then
workspace.Terrain:FillBlock(part.CFrame, part.Size, "Slate")
elseif part.BrickColor == BrickColor.new("Dark Stone Grey") then
workspace.Terrain:FillBlock(part.CFrame, part.Size, "Rock")
end
end
end
Does anyone know what i am doing wrong? Thanks so much. Troy

1 comment
Hey, this looks like Redbullusa's script.