Hi guys! I have 3 leaderstats that I originally was saving when the player left the game, but if the game crashed it didn't save. So, I am now saving when it changes! Any ideas why this is not saving? Thanks!
local ds = game:GetService("DataStoreService"):GetDataStore("stats")
lolz={"Escapes","Coins","Diamonds"}
game.Players.PlayerAdded:connect(function(plyr)
local a=Instance.new("NumberValue")
a.Parent=plyr
a.Name="leaderstats"
for i=1,#lolz do
local stat=Instance.new("NumberValue")
stat.Parent=a
stat.Value=0
stat.Name=lolz[i]
end
child=plyr.leaderstats:GetChildren() -- made it global for efficiency
for i=1, #child do
child[i].Value=ds:GetAsync(plyr.userId..child[i].Name)
end
for i,v in pairs (child) do
v.Changed:connect (function ()
ds:SetAsync (plyr.userId,v.Value)
end)
end
end)
