My forcefield giver doesnt give the forcefield when a player touches it. I want it to check if a player already has a forcefield. If they don't, it gives them one.
script.Parent.Touched:connect(function(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h.Parent:FindFirstChild("ForceField") == nil then
local ff = Instance.new("ForceField")
ff.Parent = h
end
end)
