Is it possible to derive the speed of a part from its Velocity vector? If so, how would I go about doing this?
Also, I'm unsure of my knowledge on Velocity vectors. Does Vector3.new(0,50,0) mean that that velocity is 50 studs per second on the Y axis?
COMMUNITY QUESTION
Drawing speed from velocity?
1 answer
"Does Vector3.new(0,50,0)mean that that velocity is 50 studs per second on the Y axis? "
No Vector3 is a position, not a speed.
if you want do do a speed you would have to do something like
while wait(1/50) do
brick.CFrame = brick.CFrame+Vector3.new(0,50,0)
end
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4 comments
I'm not sure that a wait time can go below wait(1/30). So this might not work,
It is another way of using renderstepped.
I swear that the wiki says that the Velocity property of parts is a Vector3. It's not just a position you know.
Terrible, just terrible. Vector3 is a simply a vector. And can represent other properties rather than position. Also, I wasn't talking about whether or not Vector3 is speed. I was talking about how to derive a speed number from a velocity Vector. Because it is possible to represent velocity using a Vector. I mean, after all, velocity IS a vector quantity.