function NuclearSequence()
game.Lighting.Ambient = Color3.new(190,109,0)
game.Lighting.OutdoorAmbient = Color3.new(190,109,0)
game.Lighting.Brightness = 150
game.Lighting.FogEnd = 5
k = Instance.new("Explosion", game.Workspace)
k.ExplosionType = "NoCraters"
k.BlastRadius = Vector3.new250000000000000000000
k.BlastPressure = 2500
k.Position = Vector3.new(0,13.6,0)
for i=1,149 do
game.Lighting.Brightness = game.Lighting.Brightness - 1
game.Lighting.FogEnd = game.Lighting.FogEnd + 670
wait(.5)
end
game.Lighting.Ambient = Color3.new(117,117,117)
game.Lighting.OutdoorAmbient = Color3.new(128,128,128)
end
It creates no explosion, everything else works correctly.

1 comment
Wait, I see that I have Vector3.new... I took that away and it still doesn't work.