game.Players.LocalPlayer.Character.functiondummy.Value = math.random(1, 99999999)
game.Players.LocalPlayer.Character.functiondummy.Changed:connect(function()
(everything with the function itself is fine, there are no errors)
This function just plain out doesen't execute even with the obvious presented above. Any fixes?

2 comments
I think the problem here is that you actually need to wait for the character to load before you can do anything with it.
Um, what? All that's doing is making it loop forever and use up cpu power. Im trying to use the Changed event to trigger a function just by changing it's value (therefore triggering it simply), but it doesen't respond.