This script works but when it does once again it doesn't in the same Roblox studio play session.
For example the Scale of the mesh normally is (5,7,5) then when its back to (5,7,5) it doesn't work anymore...
I've tried adding if-repeat-then and many more and doesn't work (maybe) in the way i did.
local Ice = script.Parent
local t = 2
wait(t)
Ice.Mesh.Scale = Vector3.new(4.5,6.5,4.5)
wait(t)
Ice.Mesh.Scale = Vector3.new(4,6,4)
wait(t)
Ice.Mesh.Scale = Vector3.new(3.5,5.5,3.5)
wait(t)
Ice.Mesh.Scale = Vector3.new(3,5,3)
wait(t)
Ice.Mesh.Scale = Vector3.new(2.5,4.5,2.5)
wait(t)
Ice.Mesh.Scale = Vector3.new(2,4,2)
wait(t)
Ice.Mesh.Scale = Vector3.new(1.5,2.5,1.5)
wait(t)
Ice.Mesh.Scale = Vector3.new(1,2,1)
wait(t)
Ice.Mesh.Scale = Vector3.new(0.6,1.2,0.6)
Ice.CanCollide = false

4 comments
Just wondering.. If you used output did output say anything? Or was it quite :3
Output didn't say something related to this
Hmmm that's what happened with my script yesterday I can't seem to find the problem is there a reason you put a variable for your wait? Just out off curiosity
if i have to modify the seconds i will need to modify it only on 1 line instead of 9