Hey guys,
I've been wondering what I am missing in this script!
BadgeId = 160235804
game.Players.PlayerAdded:connect(function(p)
if game:GetService("BadgeService"):UserHasBadge(p.userId, BadgeId) then
script.Parent.Parent.Spawn.Visible = true
script.Parent.Parent.Parent.OwnedBikes.Bike2.Visible = true
else
script.Parent:remove()
wait(.01)
end
end)
game.Workspace.ChildAdded:connect(respawned)
I don't see a problem with it but it should have worked. If anyone sees a problem I've overlooked, please say!
Cheers,
Michael
