I just added this player-audio script into my game:
game.Workspace.Sound:Play()
(It is located in the starter gui of my game, the actual sound is in the workspace.) the problem is,whenever someone else dies, or enters the game the audio starts over.I tries messing around a bit with this but to no avail. I am a REALLY new scripter and I have no idea how to fix this.
Anything I should add?

2 comments
I did that, it still dosen't work, but thanks
My guess is that it's caused by calling the play method from the client (the starter gui) rather than the server.