Hey guys,
I've been wondering what I am missing in this script!
BadgeId = 160235804
game.Players.PlayerAdded:connect(function(p)
if game:GetService("BadgeService"):UserHasBadge(p.userId, BadgeId) then
script.Parent.Parent.Spawn.Visible = true
script.Parent.Parent.Parent.OwnedBikes.Bike2.Visible = true
else
script.Parent:remove()
wait(.01)
end
end)
game.Workspace.ChildAdded:connect(respawned)
I don't see a problem with it but it should have worked. If anyone sees a problem I've overlooked, please say!
Cheers,
Michael

2 comments
Seeing that you signed up to Scripting Helpers today, most people tend to give edits aswell as the changes to the scripts needed. Some people are noobs at scripting!
True, but I didn't start helping people on the forums yesterday. All I did was follow the rules. The requirements of giving an answer was to give an explanation, thats exactly what I did. I appreciate your help though!