num = 0
butH = script.Parent.Parent.AbsoluteSize.Y/2
wp = {}
for _, v in pairs(Game.Workspace.Waypoints:GetChildren()) do if v:IsA("BasePart") then table.insert(wp, v) end end
script.Parent.CanvasSize = UDim2.new(0, 0, 0, butH * math.floor(#wp/3))
for _, v in pairs(wp) do
b = _G.addInstance(("Waypoint%sButton"):format(v.Name:gsub("Waypoint", "")), "TextButton", nil, script.Parent)
b.TextScaled = true
b.Text = v.Name:gsub("Waypoint", "")
b.Size = UDim2.new(0.3, 0, 0, butH)
b.Position = UDim2.new(0.3 * (num % 3), 0, 0, butH * math.floor(num/3))
b.TextColor3 = Color3.new(0,0,0)
b.BackgroundTransparency = 1
_G.addInstance("Waypoint", "ObjectValue", v, b)
Game.ServerStorage.Scripts.WaypointButtonScript:Clone().Parent = b
num = num + 1
end
script:Destroy()
This script is meant to create this this effect. -In studio Yet this is what it actually yields. -In play mode
The script that sizes and places the GUIs is above the contents of Game.Workspace.Waypoints is:
MovingPlatformWaypoint (BasePart)
SpawnWaypoint (BasePart)
Any insight as to why the GUI looks different?
