Hey all! I apologize if this question has been asked before, because I remember seeing it a while back (I never found it), but how would I detect all Players within a certain range? Now, I know your first response would be to make a while loop, then a for loop that goes through all players, and checks if they're near the part. That would be helpful, but I was wondering if there was an alternate way, possibly more efficient? I haven't attempted the script, because I do not know of a method that would accomplish this task. Any tips? Thanks all!
✓ ANSWER ACCEPTED
How to get all Players within a certain range of a Part?
1 answer
✓ Accepted answer
I would use DistanceFromCharacter() or magnitude. To see if all the players are in the place, I would use a loop. Or use Heartbeat or Renderstepped.
local part = workspace.Part
local thing = 0
function activate()
--Code goes here
end
game:GetService("RunService").RenderStepped:connect(function()
for _,p in pairs(game:GetService("Players"):GetPlayers()) do
if p:DistanceFromCharacter(part.Position) then
thing = thing+1
if thing >= game:GetService("Players").NumPlayers then
activate()
end
end
end
end)
This is the best I can think of... Anyway... Hope it helps!
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0
Hmm, thanks! I was hoping of some other way, but this is a new way.
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1 comment
I do not believe there is such a way. ;-;