I am making my own build/stamp tool. Everything works fine except the rotate system (or code.) Here is the code:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local enabled = false
local modelname = ""
for n, v in pairs (script.Parent.BuildFrame:GetChildren()) do
v.MouseButton1Click:connect(function()
if player.Character ~= nil then
if enabled == false then
enabled = true
local model = game.ServerStorage:FindFirstChild(v.Name):Clone()
model.PrimaryPart = model.PrPart
model.Parent = game.Workspace.CurrentCamera
mouse.TargetFilter = model
modelname = model.Name
script.Parent.Parent.BuildNote:TweenPosition(UDim2.new(0, 0, 1, -50), "Out", "Sine", 0.5, false, nil)
while game:GetService("RunService").RenderStepped do
repeat wait() until mouse.Target ~= nil
if player.Character.Humanoid.Health ~= 0 then
model:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.x, 1.1, mouse.Hit.z) * CFrame.Angles(script.Value.Value))
end
end
end
end
end)
end
mouse.KeyDown:connect(function(key)
if key:lower() == "q" then
game.Workspace.CurrentCamera:FindFirstChild(modelname):destroy()
script.Parent.Parent.BuildNote:TweenPosition(UDim2.new(0, 0, 1, 0), "Out", "Sine", 0.5, false, nil)
modelname = ""
enabled = false
elseif key:lower() == "r" then
script.Value.Value = "0, 1/2 * math.pi, 0"
wait(3)
print(script.Value.Value)
end
end)
mouse.Button1Down:connect(function()
if enabled == true then
local model = game.ServerStorage:FindFirstChild(modelname):Clone()
model.Parent = game.Workspace
game.Workspace.CurrentCamera:FindFirstChild(modelname):destroy()
model:MoveTo(Vector3.new(mouse.Hit.x, 1.1, mouse.Hit.z))
enabled = false
end
end)
Here is the output:
14:00:47.068 - Players.Player.PlayerGui.GameInterface.Menu.BuildScript:20: bad argument #3 to 'Angles' (number expected, got no value) 14:00:47.069 - Script 'Players.Player.PlayerGui.GameInterface.Menu.BuildScript', Line 20 14:00:47.070 - Stack End
The "Value" is a StringValue, by the way. Thanks.
