Its like trying to change the char to a models char can anyone help?
How to change a Players Look to a models look?
2 answers
Some things you could do:
- Delete all the Shirts, Pants, etc.
- Add shirts and etc.
#Deleting
There is a function called ClearCharacterAppearance(). You know, it clears the character's shirts, pants, hats, even packages.
game:GetService("Players").LocalPlayer:ClearCharacterAppearance()
#Adding stuff
local plyr = game:GetService("Players").LocalPlayer
function add()
local s,p,h,t = Instance.new("Shirt", plyr.Character),Instance.new("Pants", plyr.Character),Instance.new("Hat", plyr.Character),Instance.new("ShirtGraphic", plyr.Character)
s.Texture = "AssetHere"
p.Texture = "AssetHere"
--Edit hat
t.Texture = "AssetHere"
--s is shirt, p is pants, t is t-shirt
end
Hope it helps!
2 comments
I tried this script since it looked cool, but it didn't work for some reason. It didn't like clear my appearance. Instead, it looked like what I was wearing. Does the LocalScript go on Workspace and is it supposed to work on servers instead of Play Solo?
It's a LocalScript, hence the LocalPlayer at the beginning.
Let's try something simple. We'll give them a specific shirt.
First thing, we need to get a shirt and place it inside a part (the same part your morph block is) and name it 'shirt'. Put a script inside the same part:
local shirt=script.Parent.shirt
function touch(hit)
if game.Players:findFirstChild(hit.Parent.Name) then
stuff=hit.Parent:GetChildren()
for i=1, #stuff do
if stuff[i].ClassName=="Shirt" then --remove existing shirts
stuff[i]:Destroy()
end
shirt:Clone().Parent=hit.Parent
end
end
This script isn't tested, but I hope it works.
-ds
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2 comments
You mean like a morph?
Yeah