I have a script that makes a new pre-set character and it works in studio play solo but not online here is the code:
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:wait()
local modl = game.ServerStorage.Preset:Clone()
modl.Parent = workspace
modl:MakeJoints()
local char = plr.Character
char:Destroy()
plr.Character = modl
end)
if game.Workspace:FindFirstChild("Message") then
game.Workspace.Message:Destroy()
end
(it shuts down for some reason)

1 comment
There is no other script.