Problem is inside a PlayerGui. When I click a button (Tool3) a new value for a StringValue (ToolSelected) inside a button named "Go" is given which is "Tool3" (Default Value is: "Tool1"). If I die the value again is "Tool1" instead of the previous one ("Tool3"). How i can save the previous Value so if I die when I respawn the Value is still "Tool3"
ToolSelected = script.Parent.Parent.Parent.Parent.Go.ToolSelected
function click()
ToolSelected.Value = "Tool3"
end

1 comment
Code block please.