Hey! So now I am attempting to make a Bloom Effect using custom particles. Basically what I'm trying to do is make the ParticleEmitter to be cloned into every part in the Workspace but this isn't working. I am using a :GetChildren to get all the parts in the workspace (Obviously) and using Clone() to cloen the emitter in one block to put it in all the parts.
A = game.Workspace:GetChildren()
Emit = game.Workspace.Emitter.Particle:Clone()
for i,v in pairs(A) do
if v.className == "Part" then
Emit.Parent = v
end
end
Nothing is in the output again so I don't know what to do or what is wrong. Thanks! ~Minikitkat

2 comments
Oh, That simple? Interesting. Thanks!
Oh, and put local Emit instead of just Emit, since it's in a scope.