local part = workspace:WaitForChild("Test3"):WaitForChild("Move3")
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi/14)
wait (1)
part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi/-14)
end
end)
This is so far what I have done, I do not know what I could do to make more than one brick rotate together on the same pivot.
