function steppedOn(part, hit)
parent = part.Parent
if game.Players:GetPlayerFromCharacter(parent) then
parent.Torso.Transparency = 1
parent["Left Leg"].Transparency = 1
parent["Left Arm"].Transparency = 1
parent["Right Leg"].Transparency = 1
parent["Right Arm"].Transparency = 1
parent["Head"].Transparency = 1
end
end
script.Parent.Touched:connect(steppedOn)
So what I am trying to do, is make it so when you touch the spawn point it turns your guy into a "custom" character from a model. But I don't know how I would go about doing this.

2 comments
Are you trying to do a Morph type of thing? You could glance at a morph's code.
Kinda morph but it happens right when you join. I didn't think about looking at a morphs code good idea.