Basically, my script that I currently have involves the character receiving a gui, which allows them to change their walkspeeds. When they go over the speed of 50, a trail will follow behind them. Here is the script for the trail so far, because you guys seem to need "evidence".
local sp = script.Parent.Parent.Character:FindFirstChild("Humanoid")
activate = 50
deactivate = 49
function trail()
wait(0.01)
local ft = Instance.new("Part")
ft.TopSurface = "Smooth"
ft.BottomSurface = "Smooth"
ft.Anchored = true
ft.FormFactor = "Custom"
ft.Size = Vector3.new(1.98, 1.98, 0.98)
ft.Transparency = 0.7
ft.Parent = game.workspace
ft.CanCollide = false
ft.BrickColor = BrickColor.new("Bright yellow")
ft.CFrame = script.Parent.Parent.Character:FindFirstChild("Torso").CFrame
local light = Instance.new("PointLight")
light.Range = 10
light.Brightness = 1
light.Enabled = true
light.Shadows = true
light.Parent = ft
light.Color = Color3.new(255, 255, 0)
game.Debris:AddItem(ft,0.8)
local fla = Instance.new("Part")
fla.TopSurface = "Smooth"
fla.BottomSurface = "Smooth"
fla.Anchored = true
fla.FormFactor = "Custom"
fla.Size = Vector3.new(0.98, 1.98, 0.98)
fla.Transparency = 0.7
fla.Parent = game.workspace
fla.CanCollide = false
fla.BrickColor = BrickColor.new("Bright yellow")
fla.CFrame = script.Parent.Parent.Character:FindFirstChild("Left Arm").CFrame
game.Debris:AddItem(fla,0.8)
local fra = Instance.new("Part")
fra.TopSurface = "Smooth"
fra.BottomSurface = "Smooth"
fra.Anchored = true
fra.FormFactor = "Custom"
fra.Size = Vector3.new(0.98, 1.98, 0.98)
fra.Transparency = 0.7
fra.Parent = game.workspace
fra.CanCollide = false
fra.BrickColor = BrickColor.new("Bright yellow")
fra.CFrame = script.Parent.Parent.Character:FindFirstChild("Right Arm").CFrame
game.Debris:AddItem(fra,0.8)
local fll = Instance.new("Part")
fll.TopSurface = "Smooth"
fll.BottomSurface = "Smooth"
fll.Anchored = true
fll.FormFactor = "Custom"
fll.Size = Vector3.new(0.98, 1.98, 0.98)
fll.Transparency = 0.7
fll.Parent = game.workspace
fll.CanCollide = false
fll.BrickColor = BrickColor.new("Bright yellow")
fll.CFrame = script.Parent.Parent.Character:FindFirstChild("Left Leg").CFrame
game.Debris:AddItem(fll,0.8)
local frl = Instance.new("Part")
frl.TopSurface = "Smooth"
frl.BottomSurface = "Smooth"
frl.Anchored = true
frl.FormFactor = "Custom"
frl.Size = Vector3.new(0.98, 1.98, 0.98)
frl.Transparency = 0.7
frl.Parent = game.workspace
frl.CanCollide = false
frl.BrickColor = BrickColor.new("Bright yellow")
frl.CFrame = script.Parent.Parent.Character:FindFirstChild("Right Leg").CFrame
game.Debris:AddItem(frl,0.8)
local fh = Instance.new("Part")
fh.TopSurface = "Smooth"
fh.BottomSurface = "Smooth"
fh.Anchored = true
fh.FormFactor = "Custom"
fh.Size = Vector3.new(0.98, 0.98, 0.98)
fh.Transparency = 0.7
fh.Parent = game.workspace
fh.CanCollide = false
fh.BrickColor = BrickColor.new("Bright yellow")
fh.CFrame = script.Parent.Parent.Character:FindFirstChild("Head").CFrame
game.Debris:AddItem(fh,0.8)
end
while wait() do
if sp.WalkSpeed >= activate then
trail()
end
end

2 comments
We don't need "evidence". don't blame your inability to recognize common sense - that we need CODE to help you fix your CODE - on us. Also, this is pretty much a request which isn't suitable for our question format.
Someone's a bit angry that I didn't make their answer the top answer... But anyways, how is this not suitable?