I want a script to spawn a new part (got that down) and give it the rotation of the body part it is spawned from. I've sorta got parts of it, so here is some of it:
fh.BrickColor = BrickColor.new("Bright yellow")
fh.CFrame = CFrame.new(script.Parent.Parent.Character:FindFirstChild("Head").Position.X,script.Parent.Parent.Character:FindFirstChild("Head").Position.Y-0,script.Parent.Parent.Character:FindFirstChild("Head").Position.Z)--Edited
fh.Rotation = Rotation.new(script.Parent.Parent.Character:FindFirstChild("Head").Rotation.X,script.Parent.Parent.Character:FindFirstChild("Head").Rotation.Y-0,script.Parent.Parent.Character:FindFirstChild("Head").Rotation.Z)
game.Debris:AddItem(fh,0.8)
(P.S. There may be an indentation missing but that doesn't matter, I just need the parts rotation to be similar to that of the body part.)

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The bearded man has done it again...