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✓ ANSWER ACCEPTED

Why won't this model destroy?

Everything works with no errors.

It loops fine.

It's just one thing.

If you look on line 65, you can see I had mentioned

h=Instance.new("Hint")
	h.Parent=game.Workspace
while wait(1) do
	
	script.StarterMusic:Play()
	script.Hide:Stop()
--variables	

	h.Text=""

	--round starts
	if game.Players.NumPlayers<=0 then
		while game.Players.NumPlayers<=0 do
			wait(1)
	h.Text="Waiting for 2 players..."
	
		end
		
	else
			i=5

			while wait(1) and i>0 do
		h.Text=i.." seconds until the round starts!"
		i=i-1
			end


			h.Text="Choosing a random map..."
local maps = game.ServerStorage["Maps"]:GetChildren()
			
			wait(3)
			players=game.Players:getChildren()
		 map = maps[math.random(1, #maps)]
		h.Text="The chosen map is "..map.Name.."!"
			

--makes the map
mapclone=map:Clone()
mapclone.Parent=game.Workspace
		for i=1,#players do
		wait(3)



wait(3)		
		h.Text="Teleporting players..."

		--makes the map
mapclone=map:Clone()
mapclone.Parent=game.Workspace
		for i=1,#players do
			local Tel1 = mapclone:findFirstChild("Spawn")
			players[i].Character.Humanoid.WalkSpeed=0
players[i].Character.Torso.CFrame=CFrame.new(Tel1.Position+Vector3.new(0,3,0))
end
wait(3)
h.Text="All players have 1 minute to escape. Go!"
wait(2)
		for i=1,#players do
			
			players[i].Character.Humanoid.WalkSpeed=16

end
script.StarterMusic:Stop()
script.Hide:Play()
i=10

while wait(1) and i>0 do
	h.Text="You have "..i.." seconds left!"
	i=i-1
end
mapclone:Destroy()
for i=1,#players do
	if players[i].won.Value==1 then
		players[i].leaderstats.Won.Value=players[i].leaderstats.Won.Value+1
	end
end

		end
	end
end

Help and upvotes are appreciated!

     ds

1 answer

✓ Accepted answer

This should work, if it does not, you have conflicting scripts I suppose.

local v = mapclone:GetChildren()

v:Destroy()

1 comment

0

Thanks, but I found the problem. I cloned the model twice.

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