ok how do I change the start and end rgb values of a particleEmitter?
function onButtonClicked()
if game.Workspace.STAGELIGHTS.BlueStageLights.Center.PointLight.Enabled == false then
game.Workspace.STAGELIGHTS.BlueStageLights.Center.PointLight.Enabled = true
game.Workspace.STAGELIGHTS.BlueStageLights.Left.PointLight.Enabled = true
game.Workspace.STAGELIGHTS.BlueStageLights.Right.PointLight.Enabled = true
game.Workspace.CrowdParticles.One.ParticleEmitter.Color = ColorSequence.new(Color3.new(255/255,255/255,0), Color3.new(0,255/255,255/255))
--Particles
[[
game.Workspace.CrowdParticles.Two.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Three.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Four.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Five.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Six.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Seven.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Eight.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Nine.ParticleEmitter.Color.Start
game.Workspace.CrowdParticles.Ten.ParticleEmitter.Color.Start
]]
--Sides
elseif game.Workspace.STAGELIGHTS.BlueStageLights.Center.PointLight.Enabled == true then
game.Workspace.STAGELIGHTS.BlueStageLights.Left.PointLight.Enabled = false
game.Workspace.STAGELIGHTS.BlueStageLights.Right.PointLight.Enabled = false
game.Workspace.STAGELIGHTS.BlueStageLights.Center.PointLight.Enabled = false
end
end
script.Parent.MouseButton1Down:connect(onButtonClicked)

1 comment
That's not working :<