Right, so when I run the following script:
Maps = require(script.Maps)
Functions = require(script.Functions)
wait(2)
Functions.StartSim(Maps.Cabin)
wait(10)
Functions.EndSim()
It accesses 2 module scripts. I can confirm that the one containing the maps is 100% working, what I'm having trouble with is the Functions one. This is the script from there:
local Selectors = {
game.Workspace["Holo System"].Generator.SelectionBox;
game.Workspace["Holo System"].Generator.Connection
}
local Functions = {}
Functions.StartSim = function(Map)
local Simulation = Instance.new("Model", game.Workspace)
Simulation.Name = "Simulation"
for _,v in pairs(Selectors) do
v.Visible = true
end
for _,v in pairs(Map:GetChildren()) do
v.Parent = Simulation
for _,p in pairs(Selectors) do
if p:IsA("SelectionBox") then
p.Adornee = v
elseif p:IsA("SelectionPartLasso") then
p.Part = v
end
end
wait()
for _,c in pairs(Selectors) do
if c:IsA("SelectionBox") then
c.Adornee = nil
elseif c:IsA("SelectionPartLasso") then
c.Part = nil
end
end
end
for _,v in pairs(Selectors) do
v.Visible = false
end
end
Functions.EndSim = function()
if not game.Workspace:FindFirstChild("Simulation") then return end
local Simulation = game.Workspace:FindFirstChild("Simulation")
for _,v in pairs(Selectors) do
v.Visible = true
end
for _,v in pairs(Simulation:GetChildren()) do
for _,c in pairs(Selectors) do
if c:IsA("SelectionBox") then
c.Adornee = v
elseif c:IsA("SelectionPartLasso") then
c.Part = v
end
end
wait()
for _,c in pairs(Selectors) do
if c:IsA("SelectionBox") then
c.Adornee = nil
elseif c:IsA("SelectionPartLasso") then
c.Part = nil
end
v:Destroy()
end
end
for _,v in pairs(Selectors) do
v.Visible = false
end
end
return Functions
The error thrown in the output box reads:
19:43:05.250 - std::bad_cast
19:43:05.251 - Script 'Workspace.Holo System.Computer.Aurum's Holo Script.Function', Line 21 - field StartSim
19:43:05.251 - Script 'Workspace.Holo System.Computer.Aurum's Holo Script', Line 5
19:43:05.260 - Stack End
I have no idea why it's throwing at line 21, as all of it seems perfectly fine. The script is supposed to do what a holo training does, make a beam to a part that appears and lay down the map.
Any and all help appreciated.
Thanks in advance, AurumAquila
