This is what I've gotten to so far.
-- in local script
local ReplicatedStorage = game:service('ReplicatedStorage')
local Event = ReplicatedStorage:FindFirstChild('RemoteEvent')
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(Key)
if Key() == 'f' then
print('pressed f!')
Event:FireServer('message')
wait(8)
end
end)
-- in server script
local Player = game:GetService('Players')
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Event = ReplicatedStorage:FindFirstChild('RemoteEvent')
local shield = true
Event.OnServerEvent:connect(function(player, msg)
if msg == 'message' then
print('recieved message')
shield = false
local ff = Instance.new('ForceField')
ff.Parent = Player.Character --problem
wait(5)
ff:Destroy()
shield = true
end
end)
The problem about this code is that I do not know how to get the player's character so I can insert a forcefield into it.

2 comments
After fixing some careless mistakes, it works! Thanks!
You're welcome.