pcb = game.Workspace.F1Standard.PrimaryColoredBlocks:GetChildren()
for _,part in pairs(pcb) do
if part:IsA("BasePart") then
part.BrickColor = BrickColor.Black()
end
end
How would I make the script refer to a palette color (in studio) instead of things like "Black"?
(I mean like the palette colors shown HERE)
