storage = game.ReplicatedStorage
backpack = game.Players.LocalPlayer.Backpack
math.randomseed(tick())
storage["Kagune" .. tostring(math.random(8))]:clone().Parent = backpack
This local script in starterpack chooses a random local script from Replicated Storage and clones it into the players backpack however it seems to be choosing the same random local scripts for everyone. Is there anyway to improve this script to make the randomisation better?
