Hello, in the following script how can I convert it to just explode the named brick? I tried changing the name of the part and the following script, yet it seems to explode randomly some where else?
function onClicked()
local deer = Instance.new("Explosion") -- IT DOES NOT HAVE TO BE "E" IT CAN BE ANY LETTER. I JUST LIKE USING THIS
deer.BlastRadius = 10 --THE RADIUS, THE BIGGER THE RADIUS, THE BIGGER IT IS
deer.BlastPressure = 99999 -- THE BLAST PRESSURE IS HOW POWERFUL IT IS. THE HIGHER, THE MORE DEADLY AND THE MORE UNANCHORED BRICKS WILL GO FLYING
deer.Parent = game.Workspace
deer.Position = script.Parent.Parent.door.Position
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)

1 comment
Strange. I see no errors. Be sure that "door" is in the correct location, but besides that, there could be nothing wrong with your script. Do you want the explosion to be positioned at "door?" Or "script.Parent?"