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✓ ANSWER ACCEPTED

How can I constantly clone a model and put it in front of the one created before?

What I'm trying to do.

What I'm trying to do is constantly clone a model like a terrain generator and it keeps on generating in front of the other object that was cloned before.

What I already did.

I made a base object for the first one to be cloned from then the rest is suppose to clone in front of the one that was first cloned. Here was my attempt below.

Hope I explained this right. ~ KiHeros

local OldPart = workspace.Start
	while wait(.5) do
		local clone = game.ServerStorage.Defualt:Clone()
		clone.Parent = workspace
		clone:SetPrimaryPart(clone.Right.POP)
		clone.SetModelCFrame = OldPart.CFrame * CFrame.new(0, 0, clone.Right.POP.Size.z)
		clone:MakeJoints()
		OldPart = clone
end

1 answer

✓ Accepted answer

If you want to make the clone spawn in FRONT of the model I suggest using lookVector. Use SetPrimartyPartCFrame instead of SetModelCFrame.



lookVector

I'll make an example for you. When a player joins, he teleports 10 studs backwards every 5 seconds.

game:GetService("Players").PlayerAdded:connect(function(plyr)
	plyr.CharacterAdded:connect(function(char)
		while wait(5) do
			char.Torso.CFrame = char.Torso.CFrame-char.Torso.CFrame.lookVector*10
		end
	end)
end)


SetPrimaryPartCFrame

It sets the primary part's cframe.

workspace.Model:SetPrimaryPartCFrame(CFrame.new(0,10,0))



Final Product

local studs = 5 --How many studs forward the clone will be.
local OldPart = workspace.Start
while wait(.5) do
        local clone = game.ServerStorage.Defualt:Clone()
        clone.Parent = workspace
        clone.PrimaryPart = clone.Right.POP
        clone:SetPrimaryPartCFrame(OldPart.CFrame+OldPart.CFrame.lookVector*studs)
        clone:MakeJoints()
        OldPart = clone.Right.POP
end




Hope this helps!

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