What I'm trying to do.
What I'm trying to do is constantly clone a model like a terrain generator and it keeps on generating in front of the other object that was cloned before.
What I already did.
I made a base object for the first one to be cloned from then the rest is suppose to clone in front of the one that was first cloned. Here was my attempt below.
Hope I explained this right. ~ KiHeros
local OldPart = workspace.Start
while wait(.5) do
local clone = game.ServerStorage.Defualt:Clone()
clone.Parent = workspace
clone:SetPrimaryPart(clone.Right.POP)
clone.SetModelCFrame = OldPart.CFrame * CFrame.new(0, 0, clone.Right.POP.Size.z)
clone:MakeJoints()
OldPart = clone
end
