✓ Accepted answer
There is an event called the Hit event. It fires when an explosion hits something.
The script is the event of the explosion, you could clone a script into the explosion as soon as it is created. The script should be:
script.Parent.Hit:connect(function(Part, PartDistance)
if Part:IsA("BasePart") and Part.Anchored and not Part.Locked then
Part.Anchored = false
end
end)
Explosions don't use the Touched script like how parts do.
Parameters for Hit(Explosion):
Part; Object Value
The Part that gets hit by the explosion
PartDistance; Float;
The distance the part is from the explosion when the part got hit
Other stuff:
Hope this helps!
1 comment
I edit my script, so now the baseplate won't fall down.