What I want is, when my timer gets to zero, they get tp'd to a different map, but for some reason it is not working, they are both in different scripts. My timer script works though.
TP SCRIPT
while true do
local players = game.Players:GetPlayers()
if game.Workspace.Message.Text = "0" = true do
players.Character:MoveTo(game.Workspace.Map2.Position)
end
TIMER SCRIPT
print "Mosski123's timer script has loaded..."
wait(2)
print "Starting timer..."
wait(2)
print "Timer started..."
while true do -- While true do statement.
for test1 = 60, 1, -1 do
test2 = Instance.new("Hint", workspace)
test2.Text = "This current countdown has " ..test1.. " seconds left."
wait(1)
game.Workspace.Message:remove()
end
end

2 comments
Are there any errors in the console?
yes: Workspace.Tp script:3: 'then' expected near '='