if #game.Players:GetChildren() == 1 then
for i,v in pairs(game.Players:GetChildren()) do
v.Character:MoveTo(game.Workspace.spawns:findFirstChild(i).Position)
table.insert(alive,#alive+1,v)
_G.game = true
game.Workspace.Lighting.FingerLazers:clone().Parent = v.Backpack
if v.Character.Humanoid.Health > 0 then
track_death(v)
else
died(v)
end
end
repeat wait(1) until done
done = false
else
message = Instance.new("Message", game.Workspace)
message.Text = "Too many players have left! Waiting for more to start the game..."
wait(3)
message:Destroy()
end
end
end
When-ever I put
game.Workspace.Lighting.FingerLazers:clone().Parent = v.Backpack
In the script, it doesn't give me the Finger Lazers like I want it to from lightning, and the game doesn't end.
When I remove that 1 line, everything works fine but I need the Finger Lazers ;/

3 comments
capitalize the C in ":Clone()"
^ Nope. It works with both.
It's not anything that will solve your problem, but I suggest you put the objects in ServerStorage instead of Lighting.