Hello! So I actually made this script in less than half an hour with trial and error and I finally got it to work! Let me explain: So basically when I equip the tool, a boot attaches to the players leg.(it is a model) And then I click and the other leg is given a boot.(I didn't know how to make the complex function work within the same equip function). This works great! But there is a problem; The boots are rotated 90 degrees. Is there a way I can rotate the whole model 90 degrees so that it is facing the front of the player? I have looked around but found no reasonable answer. Here is the script:
Tool = script.Parent
function Equipped(Equipped)
local assetId = 250706765
Asset = game:GetService("InsertService"):LoadAsset(assetId)
Asset.Parent = Tool
Asset.Boot2:MoveTo(Tool.Parent:FindFirstChild("Left Leg").Position)
local w = Instance.new("Weld")
w.Parent = Asset.Boot2.Base
w.Part0 = Asset.Boot2.Base
w.Part1 = Tool.Parent:FindFirstChild("Left Leg")--Somewhere around here I need the model to rotate 90 degrees.
end
function onActivated()
local assetId = 250706765
Asset = game:GetService("InsertService"):LoadAsset(assetId)
Asset.Parent = Tool
Asset.Boot2:MoveTo(Tool.Parent:FindFirstChild("Right Leg").Position)
local w = Instance.new("Weld")
w.Parent = Asset.Boot2.Base
w.Part0 = Asset.Boot2.Base
w.Part1 = Tool.Parent:FindFirstChild("Right Leg")-- same thing around here
end
Tool.Equipped:connect(Equipped)
Tool.Activated:connect(onActivated)

2 comments
Aha!!! This is much simpler than I expected! Thanks!
I was going to write an answer for this like 10 hours ago, but you were already talking about CFrame.Angles, so...