There are no errors? I expect the code to move the part in the direction of the mouse if you are top down on the part.
local plr = game.Players.LocalPlayer
local Ball = nil
local Screensize = script.Parent:WaitForChild("Shadder").AbsoluteSize
function glideTorwards(currentValue,targetValue,rate)
if currentValue < targetValue then
return math.min(targetValue,currentValue + rate)
elseif currentValue > targetValue then
return math.max(targetValue,currentValue - rate)
else
return targetValue
end
end
function WFB()
WFBRequire()
while wait() do
local Ba = _G.PlayerBall
if Ba ~= nil then
return Ba
end
end
end
function WFBRequire()
local MouseY = nil
local MouseX = nil
if plr:GetMouse().Y > Screensize.Y/2 then
MouseY = 2
elseif plr:GetMouse().Y < Screensize.Y/2 then
MouseY = -2
end
if plr:GetMouse().X > Screensize.X/2 then
MouseX = 2
elseif plr:GetMouse().X < Screensize.X/2 then
MouseX = -2
end
repeat wait() until Ball ~= nil
while wait() and Ball ~= nil do
Ball.Position = Vector3.new(glideTorwards(Ball.Position,(Ball.Position + Vector3.new(MouseX,0,MouseY)),2))
end
WFB()
end
Ball = WFB()

3 comments
Please add more information like what you expect the code to do and what the code is actually doing. We have no idea what "working" means for you, so we can't help you make it work.
"if you are top down on the part." What? Restate this please, and what isn't working about the code.
What exactly isn't working? If you don't know, spam your code with print()'s to see what's going on.