I am starting to get the basics but I still don't understand how people create functions for weapons such as crouch and crawl. I realize some people copy these functions but I would like to do it myself so it is more original and I can understand it. At the moment I am trying to simply weld the arms when the tool is selected so that both arms are gripping the tool, not just one. I have tried looking at complex scripts but its a bit confusing to me since I haven't really learned things like sine and cosine yet, I've only learned Algebra 1 stuff so far. If someone could help me that would be great! If this is off-topic please let me know where I should be requesting for help!
COMMUNITY QUESTION
How does tool welding work?
1 answer
Ok first, You insert a Tool into the workspace (Name the Tool, what it is, Example "Sword") Insert a Part into the tool and name it "Handle" Then insert a Weld into the Tool If you've coded it put the script inside the Handle. Drag the tool into the starter pack and insert this script into the Tool:
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A)
if A.className == "Part" then
Weld(script.Parent.Handle, A)
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end
function Finale()
Get(script.Parent)
end
script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()
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1 comment
this does not help whatsoever, and you need to provide code!!!