I'm making my own health gui, and whenever the player takes damage, it comes up as something like
47.00212831842 etc.
is there a way so it just appears as its 47?
my script:
plr = game.Players.LocalPlayer
while true do
wait()
script.Parent.Text = plr.Character.Humanoid.Health
end
I know the script isn't that efficient but it does the job.

2 comments
If you want to do true rounding, you can just get the floor value of the the number plus 0.5. That way, if the decimal portion of the number is 0.5 or greater, it will round up, but if it's not, it will round down. Like this: math.floor(Num + 0.5)
Ah, very clever.