Hi, i was wondering. How do you make it so that the BodyVelocity thing fires out the object in accordance to the Torso ??
Example, the brick is created. You create a BodyVelocity and assign the velocity. This does not work, and I thought it would:
local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.Parent = power local multiplier = 50 local pos = CFrame.new(0,0,-multiplier) * (torso.CFrame.lookVector * 1) BodyVelocity.velocity = pos

5 comments
It would be nice if you could explain how the script works so people who are new to SH could learn from it.
It's the same script, just in a tool setup.
But you're right(:
I think you were meant to comment on line 3. :P
Thx