Is it possible to spawn a model with a script?
Spawn a model with a script?
3 answers
What You Need
For this you need to use InsertService with the LoadAsset function. The LoadAsset function takes one argument, which should be the mode ID that you want to insert.
Limitations
The model being inserted has to be owned by either of the two;
- The Developer of the game it is being inserted into
- ROBLOX
Code
So, for your purposes.. your ID is 247458463, so we'll use the LoadAsset function with that as the arguments.
--First, load the model.
local model = game:GetService('InsertService'):LoadAsset(247458463)
--Now, since the model is nil at this point, parent it.
model.Parent = workspace
NOTE: The model inserted will be inside of a model object upon insert. So say you insert a script and use the method above, you have to index 'model' for the script
Yes, it is possible. Use InsertService.
local insertService = game:GetService("InsertService")
local modelId = 42069 --change this to the model ID, the string of numbers at the end of a model's link
local model = insertService:LoadAsset(modelId)
model.Parent = workspace
Please note that you need to own the model to be able to insert it from scripts in-game, as stated here.
4 comments
I legit did not notice you answered xd
You don't have to own the model for it to be inserted..
It says so on the wiki. Please go to the link, although I haven't used InsertService in my own scripts.
game:GetService("InsertService"):LoadAsset(247458463).Parent = workspace
You must own or have the model.
1 comment
You don't have to own the model for it to be inserted..
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2 comments
Hypocrite. You said you didn't have to own the model for it to be inserted.
Well I'm sure "ROBLOX" owns the model stated in the example the OP provided.