So i made an announcer gui which is now inside StarterGui, What i'm trying to achieve is when the player successfully captured the flag the gui will announce this : game.StarterGui.Announce.Frame.Txt.Text = "Fort Altipix 2.0, controlled by " ..name2.. ", is being captured by the " ..name.. "!" ------- ->>> But its not working..
See the rest of the script.
bin = script.Parent.Base
owner = script.Parent.CurrentOwner
distance = script.Parent.CaptureDistance.Value
steps = script.Parent.StepsToBottom
maxsteps = steps.Value
a = script.Parent.P4
b = script.Parent.P3
c = script.Parent.P2
d = script.Parent.P1
neutral = script.Parent.NeutralColor.Value
attackingteam = nil
defendingteam = nil
script.Parent.FlagManager.Disabled = false
players = {}
for i,v in pairs(game.Players:GetPlayers()) do
table.insert(players, v)
end
game.Players.PlayerAdded:connect(function(p) table.insert(players, p) end)
function findTeamByColor(color)
returnee = ""
for i,v in pairs(game.Teams:children()) do
if v.TeamColor == color then
returnee = v.Name
break
end
end
return returnee
end
function moveFlag(team, name, name2)
if (team ~= owner.Value) and (owner.Value ~= neutral) then
if steps.Value > 0 then
a.CFrame = a.CFrame-Vector3.new(0,7/maxsteps,0)
b.CFrame = b.CFrame-Vector3.new(0,7/maxsteps,0)
c.CFrame = c.CFrame-Vector3.new(0,7/maxsteps,0)
d.CFrame = c.CFrame-Vector3.new(0,7/maxsteps,0)
steps.Value = steps.Value-1
if steps.Value == 0 then
attackingteam = team
defendingteam = owner.Value
owner.Value = neutral
game.StarterGui.Announce.Frame.Txt.Text = "Fort Altipix 2.0, controlled by " ..name2.. ", is being captured by the " ..name.. "!"
game:service("Debris"):AddItem(m, 10)
end
end
elseif (team == owner.Value) and (owner.Value ~= neutral) then
if steps.Value < maxsteps then
a.CFrame = a.CFrame+Vector3.new(0,7/maxsteps,0)
b.CFrame = b.CFrame+Vector3.new(0,7/maxsteps,0)
c.CFrame = c.CFrame+Vector3.new(0,7/maxsteps,0)
d.CFrame = c.CFrame+Vector3.new(0,7/maxsteps,0)
steps.Value = steps.Value+1
if steps.Value == maxsteps then
owner.Value = team
end
end
elseif (team ~= owner.Value) and (owner.Value == neutral) then
if team == defendingteam then
if steps.Value > 0 then
a.CFrame = a.CFrame-Vector3.new(0,7/maxsteps,0)
b.CFrame = b.CFrame-Vector3.new(0,7/maxsteps,0)
c.CFrame = c.CFrame-Vector3.new(0,7/maxsteps,0)
d.CFrame = d.CFrame-Vector3.new(0,7/maxsteps,0)
steps.Value = steps.Value-1
if steps.Value == 0 then
game.StarterGui.Announce.Frame.Txt.Text = "Fort Altipix 2.0 has been recovered from the " ..findTeamByColor(attackingteam).. " by the " ..name.. "!"
game:service("Debris"):AddItem(m, 10)
attackingteam = nil
defendingteam = nil
owner.Value = team
end
end
else
a.CFrame = a.CFrame+Vector3.new(0,7/maxsteps,0)
b.CFrame = b.CFrame+Vector3.new(0,7/maxsteps,0)
c.CFrame = c.CFrame+Vector3.new(0,7/maxsteps,0)
d.CFrame = d.CFrame+Vector3.new(0,7/maxsteps,0)
steps.Value = steps.Value+1
if steps.Value == maxsteps then
if defendingteam then
game.StarterGui.Announce.Frame.Txt.Text = "Outpost Infinity has been captured by the " ..name.. " from the " ..findTeamByColor(defendingteam).. "!"
else
game.StarterGui.Announce.Frame.Txt.Text = "Outpost infinity has been claimed by the " ..name.. "."
end
game:service("Debris"):AddItem(m, 10)
attackingteam = nil
defendingteam = nil
owner.Value = team
end
end
end
end
while true do
wait()
for i,v in pairs(players) do
if v.Character ~= nil then
torso = v.Character:findFirstChild("Torso")
if torso ~= nil then
if (torso.Position-bin.Position).magnitude <= distance then
if v.TeamColor ~= neutral then
moveFlag(v.TeamColor, findTeamByColor(v.TeamColor), findTeamByColor(owner.Value))
end
end
end
end
end
end

2 comments
so hard =/
It really isn't - I've literally given you a function you could throw in. You'd just have to replace the text changing lines with Announcement(Text_Here)...