Greetings to the readers. Unfortunately I encountered a problem while editing a script.
Original script (The only thing I edited was this part):
local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
Edited script:
function change()
num = math.random(1, 2)
if num == 1 then
local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
end
if num == 2 then
local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit2.Value)
end
end
I also tried removing the "local" stuff, but I just can't get it to work. I'm a begginer when it comes to scripting. If someone does figure out the problem, please give me an answer :) I'll post the entire script too, just in case.
local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting.Moves:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting.Moves:findFirstChild(script.Parent.Weapon2.Value)
function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild("Humanoid") ~= nil then
Me:findFirstChild("Arm1"):remove()
Me:findFirstChild("Arm2"):remove()
Me:findFirstChild("Leg1"):remove()
Me:findFirstChild("Leg2"):remove()
Me:findFirstChild("Chest"):remove()
Me.Torso.Anchored = true
local bul = Instance.new("Part")
bul.formFactor = "Symmetric"
bul.Shape = "Ball"
f = script.Parent.Fire
f:clone().Parent = bul
bul.Size = Vector3.new(4,4,4)
bul.BrickColor = BrickColor.new("White")
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false
bul.Anchored = true
bul.TopSurface = 0
bul.BottomSurface = 0
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0)
bul.Parent = Me
local bulm = Instance.new("SpecialMesh")
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul
bulm.MeshType = "Brick"
game:GetService("Debris"):AddItem(bul, 1.5)
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1)
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0)
wait(0.001)
end
Me.Torso.Anchored = false
local g = Suit.Arm1:clone()
g.Parent = Me
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Me["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Arm2") == nil then
local g = Suit.Arm2:clone()
g.Parent = Me
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Me["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Leg1") == nil then
local g = Suit.Leg1:clone()
g.Parent = Me
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Me["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Leg2") == nil then
local g = Suit.Leg2:clone()
g.Parent = Me
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Me["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Chest") == nil then
local g = Suit.Chest:clone()
g.Parent = Me
local C = g:GetChildren()
local R = Me:GetChildren()
for i=1, #R do
if R[i].className == "Hat" then
R[i]:remove()
end
end
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Me.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.MouseButton1Down:connect(Click)
local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None
function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end
function Click2(mouse)
local human = Me:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
local player = getPlayer(human)
if (player == nil) then return end
evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end
end
script.Parent.MouseButton1Down:connect(Click2)

2 comments
What exactly is broken in this?
The full script is inside a gui. Once the gui is pressed, it morphs you in the model with the same name as the "Suit" value from game.Lightning.Morphs. When I press the gui, nothing happens at all.