function OnPlayerAdded(Player)
Player.CharacterAdded:connect(function(Char)
local Jetpack = game.ServerStorage["Jetpack Model"]:Clone()
Jetpack.Parent = game.Workspace
local Base = Char:findFirstChild("Torso")
print("Torso found")
local Part = Jetpack:findFirstChild("HumanoidRootPart")
print("Base of Jetpack found")
local Weld = Instance.new("Weld", Jetpack.t)
print("Weld Instanced into Base of Jetpack")
Weld.Part0 = Base
print("Weld Part0 set")
Weld.Part1 = Part
print("Weld Part1 set")
end)
end
game.Players.PlayerAdded:connect(OnPlayerAdded)
if #game.Players:GetPlayers() > 0 then
OnPlayerAdded(game.Players:GetPlayers()[1])
end
Everything is being **printed **fine, but the weld is not in Jetpack.t
Thread on Scripters sub forum ^

6 comments
I want to attach the Jetpack to the back of the Character's Torso.
HumanoidRootPart is a Part of the Jetpack. Its the Part I weld to the back of the Character.
Everything is welded together and unanchored.
http://www.roblox.com/Broken-Jetpack-item?id=249461263
Put the script in the Jetpack in Workspace
Fixed problem.